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Tag: Processing

Grunnloven av 1814 som ordsky

Grunnloven av 1814 som ordsky

WordClouds, eller ordsky på norsk, du har sikkert sett mange av dem. Ideen er å lage en visuell presentasjon av frekvensen av ordene i teksten. Dette er nyttig da det enkelt kan gi oss en oversikt over hvilke ord som brukes i teksten, og samtidig har den en klar visuell “dette er kult”-effekt. For å lage en wordle kan bruke nettsiden som, om ikke introduserte fenomenet, gjorde det populært: Wordle. Vi skal gjøre det på en annen måte, ved hjelp av…

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Visuell programmering i Processing

Visuell programmering i Processing

I dag holdt jeg en liten innledning og workshop om visuell programmering hos Norsk Telemuseum på Kjelsås. Jeg ønsket å vise fram programmeringsmiljøet rundt Processing og var også innom forskjellige emner jeg mener er viktig i dagens IT-landskap. I hovedsak orienterte dette seg om data og interfaces, eller data og dingser som jeg kalte det. En artikkel på det kontekstuelle kommer snart, men inntil videre kan du forsøke deg på oppgavesettet jeg lagde til den praktiske gjennomføringen av kurset. Jeg tror…

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Lær programmering med Processing: del 0

Lær programmering med Processing: del 0

Nå er det lenge siden jeg har oppdatert bloggen med en post på norsk. Dette skyldes at jeg har arbeidet med en master på engelsk, og har ønsket å kun fokusere på et språk. Nå er oppgaven levert inn, og jeg kan endelig igjen bruke tid på å skrive uformelt og jovialt om ting der interessen komme og går. Det har vært en interessant prosess å skrive en større oppgave, men jeg har savnet å skunne skrive kortere artikler uten…

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Nonlinear narrative

Nonlinear narrative

If you are a frequent reader on this blog you have probably seen the earlier updates on the computer game I created together with Tom, Brendan, Gary and Elias last semester. If this is your first time here, or you just visited by accident earlier: welcome! You can find more information about the process clicking the ‘DMSP’ banner in the word cloud in the right toolbar. It has been an interesting process from the early stage definition and clarification of…

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New version of Non-linear narrative

New version of Non-linear narrative

As the second semester in my master program is moving towards the end I have some content I want to share with you all. Beside the digital marketplace course and a reading course I have been working on a digital media studio project, or as we call it, the DMSP. In this course sound designers, the digital design media students, the composers and some of us, the digital media and culture students, have been working together on different projects using…

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No more testing inferno

No more testing inferno

If you have spent time trying out the endless opportunities contained in the art of programming you know how frustrating testing can be. Endless nights and days with an endless amount of  changing variables and recompiling. A missing semicolon, a misspelled word, well, the reasons to frustrations are many.  I know how it is, and I feel with you, you have my sympathy when you trying to clear up a for-for-for-for loop with ten different curly brackets, and that’s just…

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DMSP: A little Game

DMSP: A little Game

The Non-linear Narrative group, where I’m one of the members, handed in the first assignment in the Digital Media Studio Project on Friday. Together with Brendan, Tom, Gary and Elias I’m working on creating a story which is determined by a random computer model in combination with some pre-written elements. This approach poses some difficulties in the manner of how to superimpose story elements on something which has elements of randomness, and where you are without total control. We have…

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Object Oriented Programming

Object Oriented Programming

This post is written as a blog post on the Digital Media Studio Project blog Non-Linear Narratives. In this post I want to discuss some aspect of object oriented programming, and some philosophy behind the non-linear computer program in its current version. The program is built in Processing, which utilizes the Java programming language, and is ideal to make sketches with its easy-to-create graphical user interface (GUI). Processing has a clear division between its two runtime methods which are crucial…

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Electronic Workshop Weekend: Arduino

Electronic Workshop Weekend: Arduino

After an inspiring lecture on circuit bending and electronics held by Edinburgh based digital artist Yann Seznec last week I decided to try something new. In this lecture we looked at some interesting possibility in using electronics separately and in combination with computers. This seemed like an interesting domain to check out, so I ordered some electronic components and an Arduino to play with the ideas from the lecture to learn more about it. Perhaps the most interesting part is…

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Non-linear Narratives and Agents in Processing

Non-linear Narratives and Agents in Processing

The last weeks my Digital Media Studio Project group and I have been spinning around ideas on how to make a non-linear narrative based on a computer model using agents. This is an interesting way of taking advantage of Object Oriented Modelling, since the agents have attributes and methods relevant to humans. The model is based upon a matrix consisting of two arrays, this model is ideal to represent geographical space, and especially maps seen from above because of the…

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